- CDH events are open to the TMU community and beyond.
- Also, check out the workshops hosted by the Collaboratory!
Currently, the Centre for Digital Humanities (CDH) is between spaces, and will hopefully have its own space in the Library building (LIB) soon. In the meantime, for Winter 2024, the CDH will be holding some of its events virtually (on Zoom) and some in-person at the TMU Library. Some events may be hybrid.
3D Visualization With XR Technology
Instructor: Michael Carter-Arlt, Immersive Technology Specialist, Toronto Metropolitan University Libraries
Have you ever wished you could stand in and study an imaginary or long-vanished space–from a work of literature or from a distant period in history, or perhaps a virtual creation of a famous thought experiment or a speculative model of something that doesn’t exist in the real world? 3D visualization can grant that wish.
This in-person workshop will provide an overview of 3D visualization using specific XR (Extended Reality) technologies, in addition to development tips in the Unity Game Engine. Participants will get hands-on demos with various XR technologies including the Looking Glass Volumetric Display, Quest 2, and various AR applications. In addition, participants will also get the opportunity to view 3D simulations in the TMU Library Immersion Studio, which is a 360 degree projection cylinder for shared VR experiences. Development tips will also be provided for each showcased technology. This workshop is aimed to help participants gain more exposure with XR technology and 3D visualization for education and research, and does not require any prior 3D development knowledge to attend the workshop.
Limited to 20 participants.
This 1.5 hour course can be counted towards the Canadian Certificate in Digital Humanities/humanités numériques. More information at: https://ccdhhn.ca/.
Each month, weekly drop-ins will be dedicated to a specific theme. Tiny Tools Tour / DH Workbench are explorations of a digital resource or tool for research, creativity, and/or pedagogy. Unarchived is a monthly podcast associated with the Playable Stories Archive focused on discussing storytelling games. Critical Code Studies discusses coding/programming from a critical perspective informed by the humanities.
Tuesday February 6
Presenter: Reg Beatty
“The model we have created is experimental. It moves design—information design, graphics, typography, formal and rhetorical patterning—to the center of the research questions that it poses. It understands digital and physical making as inextricably and productively intertwined.” –from DIGITAL_HUMANITIES (2012)
Join Reg as he looks at three of his books through a digital humanities lens.
CRITICAL CODE STUDIES
Tuesday February 13
Coem, a poetic programming language
Join us for a discussion of Katherine Yang’s Coem “an esoteric programming language that seeks to explore ways that poetry can be made purposeful, and ways that code can be made emotional.”
Monday February 26 / Noon EST
Undertale (Toby Fox, 2015)
Season 2, Episode 5 of the Playable Stories Archive: Unarchived podcast:
“In this world, it’s kill or be killed.” So says the first character the player encounters in the Underground in the role-playing game, Undertale. But the player’s options turn out to be not so starkly simple. The Unarchived crew will excavate thoughts and theories on narrative, compassion, genre, game mechanics, equity, and fandom that arise from exploring the depths of developer Toby Fox’s breakout title.
On February 27th, join members of the Playable Stories Archive: Unarchived podcast collective for a roundtable to discuss the episode!
Tuesday February 27