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Toronto Metropolitan University
Centre for Digital Humanities
October Offerings

  • most events are hosted on Zoom and are free and open to all registrants
  • also, check out the workshops hosted by the Collaboratory!
Currently, the Centre for Digital Humanities (CDH) is between spaces, and will hopefully have a new space in the Library (LIB) by Spring 2023. In the meantime, in Fall 2022 the Centre for Digital Humanities (CDH) will be holding weekly virtual drop-in sessions on Tuesdays from Noon-1 PM (usually on Zoom). These are intended as casual learning opportunities that bring together the DH community at Toronto Met and beyond.

Join us!

More About Weekly Themes

Each week in a month will be dedicated to a specific theme. The first week, Stories in Play: Let’s Try, will consist of a led, shared exploration of a work of electronic literature (eLit) or a narrative-driven digital game. Week 2, DH Workbench, will be a led, shared exploration of a digital resource or tool for research and/or pedagogy. Week 3, DH@TMU Reads, will be an open discussion of a selected work of DH scholarship, read in advance of the drop-in. The fourth week, Critical Code Studies, will explore how coding/programming can be studied in the humanities.


CDH Virtual


Tuesdays Noon-1 pm EST


October 4

Do Not Feed the Monkeys! (Fictiorama Studios & BadLand Games, 2018) 

Host: Jason Boyd

Join Jason as he joins the Primate Observation Club—a shadowy group that observes other people through surveillance cameras and compromised webcams—and tries to resist ‘feeding the monkeys.’

October 11

STUDY WEEK (no drop-in)


October 18

“Investing in Project Maintenance: Auditing the Digital Transgender Archive” by Eamon Schlotterback, Cailin Flannery Roles, and K. J. Rawson. DHQ, volume 16, number 1, 2022.

Hosts: Jason Boyd and Jas M. Morgan

Join Jason and Jas for a discussion of this article on lessons learned from building and maintaining a digital archive.

Read the article in Digital Humanities Quarterly


October 25 

Coding Crimes. 

Host: Jason Boyd

Join Jason for a discussion of the issues raised in Mark Sample’s essay, “Criminal Code: Procedural Logic and Rhetorical Excess in Videogames.” DHQ, volume 7, number 1, 2013.

Read the article in Digital Humanities Quarterly